Rotate View ( Modeling )

Tool summary :

  • Lets you rotate a Modeling erection view in controlled increments around the X or Y or Z global axis with respect to a pivot point.
  • This pivot point is the first point that you locate and will become the center of the rotated view.
  • You can optionally rotate the view by designating a "directional point." If you choose the directional point option, the view is rotated so that the imaginary line designated by the first point (pivot point) and second point (directional point) is horizontal across your screen.
  • Rotate View can operate on member views shown in member isolation as well as on erection views. For example, it might be used to alter the "MAIN VIEW" of a miscellaneous member. The example on this page shows how to use Rotate View 's optional directional point feature to alter the main view of a miscellaneous member.
  • See the quick instructions and the detailed instructions .

Also see :

VIDEO An " Angle of rotation " is applied to a material in order to do a single copy of that material. Then the video shows an alternative way to get a similar result. The alternative way is to rotate the view instead of the material. Mode Configuration is used to add the command for Navigate > Rotate View , which is then used to rotate the view. (Recorded in SDS2 Detailing , v2015.)

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   Quick instructions (also see the detailed instructions ) :

The following example shows a "MAIN VIEW" of a miscellaneous member being rotated in member isolation . Click here for additional instructions on how to alter a miscellaneous member's main view. Tip: An option in Member Detaling/Fabrication Options lets you detail a miscellaneous member flat, without having to first alter the miscellaneous member's main view.

1 . Invoke Rotate View , then left-click ( Locate ) when the point location target snaps to where you want the center of the rotated view.
2 . Left-click ( Locate ) an optional direction point.
3 . Rotate View automatically rotates the view so that the two points you located are horizontal across the screen. Press the " OK " button to accept the rotation that is shown.

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   Detailed instructions (also see the quick instructions ) :

The following instructions assume that you are using a 3-button mouse.

1 . From any view in Modeling , begin the Rotate View operation using any one (1) of the following methods:

Method 1 : Click the Rotate View icon, which is pictured above. The icon can be taken from the group named ' Navigate ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Modeling layout style " is ' Classic ', you can use the menu system to choose Navigate > Rotate View .

Method 3, 4 or 5 : Rotate View can also be configured to be invoked using a keyboard shortcut , the context menu , or a mode . For the lightning interface, this configuration is done using Customize Interface .

2 . Locate - Pan - Return mouse bindings become active, and the status line prompts, "Locate a reference point:" Various Locate options become active.

mouse bindings

2a : With the Locate icon you want selected, position your mouse pointer ( ) so that the point location target snaps to where you want the center of the rotated view to be, then left-click ( Locate ).

3 . Locate- Pan -Return mouse bindings remain active, and the status line prompts, "Locate optional direction point:"

mouse bindings

Alternative 1 : If you do not want to pursue this option, right-click ( Return ). Go to step 4.

Alternative 2 : If you do want to pursue this option, move the point location target to the directional point you want and left-click ( Locate ). Go to step 4.

4 . The Rotate View window appears, and the point you located in step 2 translates to the center of your computer screen.

If in step 3 you located the optional direction point, the imaginary line designated by that point and the point located in step 2 is horizontal across the screen (see example ); if this view is satisfactory, press " OK ." Otherwise, continue.

Option 1 ( a ) : If you know exactly the number of degrees of rotation you want, then enter that amount into the fields " X Axis:__ ," " Y Axis:__ " and " Z Axis:__ " The axes referred to are global axis .

Option 2 ( b & c ) : If you want to see the effect of rotating the view in increments, first make sure that the number of degrees in the field " Increment " is the number you want. Then press either the " Rotate + " or " Rotate - " button to rotate the view that number of degrees in a positive or negative direction. ( Alternative: Use the left/right arrow keys on you keyboard instead of the " Rotate +/- " buttons.) Note that the degrees entered to the " X Axis ," " Y Axis " and " Z Axis " fields change as you rotate.

Alternative 1 ( d ) : Press the " OK " button to make the rotation permanent. Go to step 5.

Alternative 1 ( e ) : press " Cancel " to undo all rotation and end this operation. Do not continue.

5 . At this point you have not actually created a new view; you have simply relocated your current view.

If you are in a erection view : Use Save View As to actually create a new view. Or use Undo View Change or Revert to undo the changes to your current view made with this tool.

If you are in member isolation : Press the Save button if you want to overwrite your current member view with the revised member view, or if you want to save the revised member view as a new member view.

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